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Determining Your
Playing Style

Select your Player type!

Feel Player Type

An experienced player who seeks a delicate balance of sleek look, soft feel and shot-shaping ability. Design is minimal, compact and classic. Around 15% of golfers are Feel players.

Feel Irons
Crossover Player Type

A Crossover player understands the game like a Feel player, and although prefers a mid-sized head, still benefits from moderate distance technologies. He or she expects a healthy mix of feel and distance. Around 35% of golfers are Crossover players.

Feel Irons
Distance Player Type

The Distance player desires longer and straighter shots. Forgiveness- and distance-providing technologies are built into oversized head designs. Distance players compose about 50% of all golfers.

Feel Irons
  • Club Selection in the Wind
  • Have you ever been standing on the tee wondering how much the wind will affect your shot? Club selection when it's windy is crucial in order to score. This article will give you more of a clue than a wet finger in the air.

    To start, most tour players will toss up a bit of grass to help them more accurately judge how fast and in what direction the wind is moving. Once they can gain an estimate of that, club selection is made easier.

    The direction of the wind also affects shots differently, as well as the amount of spin a player puts on the ball. The more spin a player imparts on the ball the more it will be affected in certain instances on a windy day. That being said, a ball hit into the wind will fly higher than one hit with no wind. This is sometimes referred to as “Ballooning”. This causes the ball to fly much shorter than it would have had there been no wind.

    If a ball is hit with the wind behind it, it will fly lower than it would have without the wind. While hitting with the wind does cause a shot to go farther, it will not affect the ball as much as a shot that's flying into the wind.

    To give an idea of this, generally, a drive that is hit directly into a 20 mph wind will be hit 20 yards shorter. A drive hit directly with a 20 mph wind will typically go 10 yards farther. Therefore one can estimate that a drive into the wind loses 1 yard per mph of wind, and a drive with the wind gains ½ a yard per mph wind. 

    Say you're standing on a 170-yard par 3. You hit your 7 iron 170 yards when there is no wind. You know that there is 20 mph of wind. Therefore, if the wind is blowing into you, you should hit your 5 iron which you normally hit 190 yards. If the wind is with you, hit your 8 iron which you normally strike 160 yards.

    Optimizing club selection in windy conditions will help you hit more greens and will put you in more par- and birdie-scoring opportunities.


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  • Controling Anger on the Course
  • We've all been there, things have been going anything but how expected they would. You are livid and not sure whether you want to just walk of the course, or break every club in your bag over a tree. One thing all players know deep down, but either don't listen to or don't care is this: playing angry is the worst thing possible for a game in trouble. It's easier said than done to use the following tips in the middle of a tirade, but taking them to heart now can help when you find yourself in a blood boiling situation in the future.

    Golf is Only a Game: It seems so easy to understand when you're not mad, but you have to put the game into perspective. You came out on the course to relax and have fun, not to be angry for 4 hours. If you wanted that then you would have done your taxes instead. Remember the worst day on the golf course is better than any day at work.

    Always Stay Positive: Being negative towards a bad shot is hard to avoid, but you must avoid it for your current and future round's sake. You must always have a selective memory in order to stay positive. The world's best athletes always dwell on the positive when their playing their best. Rather than focus on the negative of the forced water carry and the seemingly inevitable water ball, bring up a memory of one of your most perfect golf shots and let that be the only thing you think about. You'll be surprised how good your next shot is.

    Take a Step Back: It's easy to miss something crucial about your game when you are livid. Take a step back and analyze what’s happening. Rather than cursing at yourself repeatedly for continuing to hit hook after hook, use your experience to self diagnose and fix your problem. Also, if you haven't played or practiced in a while and are playing poorly, you shouldn’t be shocked or upset. Golf is a game that requires a large amount of muscle memory. You can lose around 33% of your muscle memory in 7-10 days. The good news is, restoring your muscle memory after taking time off generally only takes a week or so of solid practice. So if you haven't played in awhile, try not to sweat it and practice more.

    Be on your own team: You have no one else to rely on out on the course. No one else's signature is on your card but your own. That being said, stop sabotaging yourself on the course. Getting so mad you can't see straight hurts no one but yourself. No one would sabotage their own team if they wanted to win, so don't do it to yourself. Cheer yourself on, and stay positive.

    Get your mind off the course: Typically we would suggest keeping your mind on the course and staying focused on the task at hand, but if you're having a rough day at the "office", it could be time to take your thoughts elsewhere. Think about your upcoming vacation, think about your favorite TV show, or even think about that hilarious cat video Joe from accounting sent you. Once you've been able to depressurize, then take your thoughts back to the course and finish your business.


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  • Club Selection in Cross-Wind
  • Just as our tip on hitting into head and tail winds can greatly affect a balls flight, so can a cross wind affect a ball’s flight. Much like hitting into a head or tail wind, tossing a bit of grass into the air like Marcel Siem is above, is an excellent way to help judge how much wind there is, and in what direction it is blowing. As for how much the ball is affected, that depends on the exact direction of the wind.

     To give an idea though, generally a ball is blown about 15 yards off line in a 10 mph 90-degree cross wind. So, for each mph of wind, you should estimate that it will move the ball around 1.5 yards. Unfortunately,  things might get trickier for you when the wind does not blow directly north, south, east, or west of your target.

     A wind that is blowing either Northeast, Northwest, Southeast, or Southwest of your target is typically known as a quartering wind. Quartering winds can be much more difficult to determine just how far your ball will be blown off line. To help estimate though, typically a quartering headwind (a wind that blows both into and across the target line) will affect a shot about 1.65 yards per mph of wind. This means that a 20 mph quartering right headwind would blow a shot around 33 yards short and left of the target.

    Just like how a headwind affects the ball more than a tailwind, a quartering tailwind affects a shot about 1.25 yards per mph of wind. This means a 20 mph quartering left tailwind would blow a ball around 25 yards long and to the right of the intended target.  Knowing your game can help tremendously when trying to figure how much the wind will affect your shot. 

    If your ball has a lot of backspin on it, it will be affected less by crosswind. Also, the lower your ball flight the less a cross wind will affect your shot. The higher your ball flight the more a cross wind will affect your shot. There is only one way to get the hang of this however, and that is getting out there and practicing.

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  • Cart Path Drop Options
  • It is important to look for the best area to drop your golf ball. To do this, you may have to place your club head at various spots in the area you will be dropping. This will allow you to see how the rough is and where the best spot is to drop.


    If you choose to drop, find the nearest point to where the ball already is and take a stance that gets you completely off the cart path. You get one club length from where the ball would be in your address position. The club length can be in any direction as long as it is not closer to the hole. Drop within this club length and play the ball from here.


    Where would you drop? Where you should drop depends if you are a right-handed or left-handed golfer. The rule tells you to drop wherever the nearest point of relief is for the golf ball. If you are a right-handed golfer you will drop on the left side of the cart path. For a left-handed golfer you will drop on the right side of the cart path. This is the nearest point of relief for each golfer from where the ball would be and still gives you full relief for your stance. 


    When your ball comes to rest on or near a cart path, you can either take a drop or play it as it lies. Sometimes the ball might be sitting in the rough but in a favorable position. In this case you may decide to play the ball from here, even if your stance might be on the cart path. Sometimes it is worth hitting off the cart path to avoid an unfavorable drop in the rough, especially if it is thick rough and you are afraid dropping it will give you a buried lie.


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  • When to Switch Your Ball During a Round
  • During your round of golf, many variables affect the score you put down on the card. Perhaps no piece of eqiupment is more important to playing well than your golf ball. When playing competitively, or even recreationally trying to play your best golf, the quality not only of the original ball out of the box can affect your scores, but also the current quality of the ball's cover and structure can affect shots and ultimately your scores.


    A new ball, as is pictured here, will generallly perform exactly how you expect it to, pending any extraneous factors on the ball. A ball with a damaged cover such as the one pictured below can affect the ball's aerodynamic properties and change the performance of the ball.


     Many things can damage a ball's cover. Such things include hitting the cart path, hitting a tree, hitting the ball with particularly sharp grooves, etc. In the example above, our player  unfortunately hit a poor tee shot that hit the cart path. In this case, professionals would absolutely take this ball out of play as it could and would slightly affect their ball flight. However, most pros will only use even a brand new ball for about 3 holes due to their swing speeds. Occasionally, at their swing speeds, a ball can be knocked slightly out of its perfectly round shape, thus ever so slightly affecting ball flight. The vast majority of players however, will not be able to tell the difference or be affected by a ball that is slightly out of round, or has a minor scuff. So, swithing balls due to play length or scuff is your call, we're just here to help you make the decision.

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  • How to Play a Scramble
  • Your group forms teams of two, three, or four players. In this case, it is a team of two. Your whole team tees off on the hole.


    Your team then decides which shot you prefer for potentially scoring the best possible score on the hole. Talk together with your team then pick a shot to play your next from.


    Every other teammate whose ball wasn't choosen then picks up their tee shots and drops next to the "best" shot. The new location is marked by a tee. You can place your ball next to the tee, but it must not be placed closer to the hole and must usually be within a few inches from the tee.


    Keep playing in this format till you finish the hole. Play is identical on the green.


    In this case, the example team has picked the player in black's approach shot. He then places a mark to the side of his ball in order to mark the location while still allowing for normal putting stroke. Unlike the fairway, when a teammate places his or her ball, the ball must be placed in the identical spot to were the original ball lay.


    Keep on choosing the best ball and hitting till you finish the hole.


    As this is a team game format, you may help you partner(s) form strategies and read putts, much like caddies do for professional players. In this case, the player in black is directly behind his teammate's putting line so he can read the putt's break if the player in red misses.


    Many golf outings and recreational tournaments are played in this format. This is a great way to have fun, inspire teamwork, and go low together as a team.

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  • Green Etiquette
  • Green etiquette is essential in maintaining a good relationship with your playing partners, as well as helping you look more knowledgable about the game. When on the putting green, you should always be aware of your playing partner’s location, and their ball’s location. There are a few things to keep in mind on the green to avoid hurting your playing partners.


    On the green, do not stand on another player’s putting line. This is not only a distraction and a potential obstruction, but the impression of a player's foot can subtly change the line of their putt, potentially causing them to miss.


    Also, be careful not to cast a shadow over your playing partner's line while he or she is putting, as this is visually distracting. Later in the day when the shadows are longer, you have to be extra conscientious of this (sometimes the shadows are so long you have to crouch down).


    You should also not stand within your playing partner's field of vision, as this can also be a distraction (see the photo above).


    Some examples of proper places to stand are locations that are out of the field of vision of the putter (see photo above). GreenEtiquette5

    Usually, the first person to hole out their putt is the one to pick up the flag and return it to the cup once his or her playing partners have finished putting (make sure to hold the flag on a windy day so the flapping doesn't create a distracting noise).

    While waiting for all playing partners to hole out, you should remain close to or on the green while the remaining players finish their business on the green. Going back to the cart before everyone holes out isn't respectful.

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  • Tee Etiquette
  • The teebox is the first place to prove you have experience on the golf course. Make a great impression on your playing partners with etiquette and awareness at the start of each hole.


    Usually, most players play "honors". Whomever has the lowest score on the previous hole has honors and tees of first, followed by the playing partners with the next lowest score. When you tie on a hole, honors usually carries over from the previous hole. Most recreational players and beginners play "ready golf", though. This means that regardless of who had the best score on the previous hole, the first person ready to hit does so. This sets a more casual tone, reduces stress and saves time.


    While waiting your turn to tee off, you should stand at a safe distance behind your playing partner, out of his or her line of vision. Standing directly behind the hitter can pose a distraction, especially if you are too close, so it's strongly suggested you remain off to the side a bit (refer to the photo above). You should also remain silent and still during everyone's pre-shot routine and swing.

    To be fully respectful, remain on the teebox during everyone's shot. It's not polite to hit first and then sit in the cart. If there's a groupmate that tees off on another teebox, display the utmost respect by walking or riding to their teebox and standing with them; this makes them feel equally important and shows you are willing to help them track their golf ball in the event of an errant hit.


    For your own safety and to maintain etiquette, you should never stand in these locations: in front of the tee markers, anywhere in front of the hitting player, or directly behind the hitting player. The picture above displays a non-example of where to stand. 

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